The Lemelson Center for the Study of Invention and Innovation in collaboration with Sebring Revolution present
SPORTS AND INNOVATION
THE PORTRAITURE SERIESshowcasing the greatest sports legends both past and present in a multi-dimensional digital media project.
Located in the heart of New York City, The Revolution Media Lab has become the sanctuary for artists, legends and visionaries to congregate and collaborate on innovative projects that defy convention and redefine visual media.
This unique space is a state-of-the-art production facility designed to create artistic visual media ranging from traditional film and photography to next generation digital content.
Steven Sebring created the Sebring Revolution System (“SRS”) to capture “revolutions” of its subjects ranging from single "freeze" captures to dynamic movement that blends time and space.
In this digital age, while other media creators are racing to develop complex software that emulates reality, Sebring uses his camera systems to capture the true beauty and authenticity of his subjects in all dimensions without the use of CGI.
THE LEMELSON CENTERThe Lemelson Center engages, educates, and empowers the public to participate in technological, economic, and social change. We undertake historical research, develop educational initiatives, create exhibitions, and host public programming to advance new perspectives on invention and innovation and to foster interactions between the public and inventors.
SMITHSONIAN CHANNEL SERIES
Sports and Innovation is an episodic series that takes an in-depth look at sports legends past and present. The series will focus on the athletes and their unique physical and psychological approach to the sport.
The SRS’s comprehensive capture and attention to detail allows for in-depth analysis of the raw physical power, athletic elegance and effortless form that distinguish these athletes from their peers.
Each episode will focus on a different sport: from the fluid strength of McEnroe’s famous serve to Serena's championship winning backhand, Tom Brady’s Hall of Fame passing style, the sheer power of Tiger Woods’s 498-yard drive, Ronaldo’s defense-shredding dribbling skills and LeBron’s emphatic dunks, these captures will offer profound 360-degree real-time insight into the technique that occurs in a split second yet defines these athletes’ performances and indeed entire careers.
These instant captures will offer the athletes a profound insight into their technique and performance, allowing them to comment on and critique their skill on the spot. The athletes will also be filmed discussing the role of technology and innovation in preparation for competition.
This unique capture technology is able to generate large amounts of content in just a few hours, making it optimal for legendary athletes with busy schedules.
In addition to capturing images of just the athletes, we will use the SRS to capture their equipment in multi-dimensions and illustrate through visual storytelling how innovation has driven the evolution of gear over the years.
The athletes and equipment will be digitally archived in all dimensions creating multi-dimensional portraits that can live across digital media forever.
MEDIA APPLICATIONSIn addition to a familiar viewing experience, our capture technology offers viewers an option to immerse themselves into the story and interact with the show in amazing ways.
During the episodes, viewers will be prompted to scan the QR codes that appear on their screens. They will be able to view SRS imagery of the athletes using the camera on their mobile devices (no applications required) and interact with the athletes: swipe on the screen to rotate the athletes, see them in motion in all dimensions, and zoom in to examine the minute details, creating a fully immersive experience for the viewer.
WEB & SOCIAL MEDIA
Clips from the episodes and related interactive content can also be hosted on the Smithsonian website, Smithsonian App and social media. QR codes can be used as well to prompt users to view content as described above.
AUGMENTED REALITY "AR"
AR allows users to digitally view the athletes in the user’s own environment. Using their personal mobile devices (through the Smithsonian App or a web-based application), users can project 3D digital images of the athletes directly into their living room, backyard and other locations. Users can also snap pictures with the 3D projected athletes and interact with them as if they were actually in the room. Unlike traditional computer-generated AR, this AR uses true photography creating a life-like visual interaction.
MUSEUM INSTALLATIONSINTERACTIVE SCREENS
Large LED screens will play the episodes or other short films created by Sebring Revolution that includes the media described above. QR codes will be embedded in the videos which customers can then scan with their mobile phones. The scanned QR code will direct the users to a website of multifarious possibilities, including the interactive media described above.
The athletes can be displayed in custom-made large prismatic hologram installations, bringing dynamic movement and interactive aspects to the user experience. Each hologram display will have a similar QR code, as mentioned above, that will allow customers to capture the holographic image to their own mobile device that they can view with their own prism described below.
Smaller versions of the holographic prisms can also be created as merchandise options. When placed on a mobile device, the athletes will appear to “float” in 3D. This product allows for a branded beautiful and intimate keepsake of a digital medium that users can take home or give as a gift.
VIRTUAL REALITY EXPERIENCE
The athlete imagery can also be harnessed to enrich a virtual reality world. Users can use virtual reality headsets to experience a virtual world of these athletes in a stadium, on the courts or on the green. Unlike standard virtual reality, the athletes will be captured with true photography, not CGI, which will allow users to experience and appreciate the actual detail of the imagery in full immersion.